During the second half of the 90s
survival horror was one of the biggest genres around, right up there
with the boom of JRPGs and extreme sports titles. While Resident
Evil didn't invent the formula it was a runaway hit and set the
standard for how these games were designed. Different companies
sought to replicate that success through titles like Nightmare
Creatures, Silent Hill, Blue Stinger, and
Galerians to varying
results. One common trait among this games was that I largely
sucked at them. It's a shame because my love for horror is right up
there with my affection for gaming yet finding titles that mix both
interests while offering a great experience can be difficult. That
becomes more of an issue at this point of the year, when a scary game
is just the thing to cap of long cool nights. Once in a while I would
find one of these games that just clicked, such as in 1999 when Dino
Crisis hit the scene.
Dino Crisis was pitched as
Resident Evil with dinosaurs. For someone who'd spent good
money on Resident Evil 2 with very little entertainment in
return, the idea of that sort of game with more nimble enemies seemed
horrible. At this point I was in my early teens which meant I had
endless free time and rental stores were still a thriving industry,
so despite my worries I was still willing to give the
game a shot and to my surprise what should have been a gaming
nightmare turned out to be an absolute joy. In the year that gave us
games like Soul Calibur, and Final Fantasy VIII this was an instant
classic.
Some of you might be thinking the game
couldn't be that different from RE so how come I enjoyed it so much
better?. The beauty of this game was that everything from those
previous zombie adventures had been refined and streamlined into
something wonderful. The ability to walk and aim, turn around
quickly, and just how well thought out the levels were made the game
work so smoothly. As I continued to play there was that continuing
worry that the other shoe would drop but the fun never let up. The
only real trade-off was that the better gameplay and control made the
experience more tense than it was outright scary. You didn't fear the
next terrifying monster so much as stay primed for another
thunder-lizard assault.
The story wasn't very memorable. In
fact I'd be lying if I said a trip to Wikipedia wasn't required while
putting this piece together. If anything the narrative was simply a
loose structure to get the player inside a science-lab full of
ancient predators. Think of it like trash-cinema along the lines of
Deep Blue Sea. You're not here for deep characterization or
thrilling twists, just lots of monsters and action. Only this time it
didn't come with an LL Cool J song to cap it all off. All you really
need to know is you play an attractive redhead who's task force is
hunting down a scientist who just so happens to have released some
dinosaurs.
Even with my satisfaction towards the
first outing I approached the following years sequel with some
trepidation as it had made a shift from survival horror to full-scale
action. Generally I adore action gaming but moving a horror series in
that direction can prove troublesome. Once again the game was a huge
surprise, eclipsing the first title in nearly every way. Instead of
carefully navigating a facility, dodging dinos, this time you charged
headlong through the environments blasting enemies on all sides.
There was more variety this time around with shooting gallery
moments, or an odd underwater section that added platforming
elements. Of course this meant the series had moved even further away
from traditional frights to white-knuckle action. Gone was the fear
of being overpowered by a stronger foe, tension instead came from
keeping your senses tuned to take on countless enemies.
The story for the second outing is
still very stupid though far more memorable. Instead of a generic
research-center, an entire town is suddenly overtaken by thick
jungle. A task force including original heroine, Regina goes in to
tackle the problem and is quickly cut down to a few key members.
There's some weird biker-helmet wearing teenagers, some of which
might be androids, it all gets rather odd.
Unfortunately the series soon stopped
dead in its tracks. First up was a somewhat poorly received
light-gun title called Dino Stalker but that caused nowhere
near the amount of damage as the 3rd entry. Appearing
exclusively on the Xbox, Dino Crisis 3 moved the story far
into the future, leaving behind Regina and forcing players to take on
the role of lame white-guy space-marine type. This time the action
took place on a space ship populated by mutant beasts that aren't
technically dinosaurs. It changed gameplay bu giving players a jet
pack that allowed them to boost around the environment and tackle
jumping challenges. These changes might have worked had the game not
continued to use fixed camera angles which made fighting and jumping
more difficult than they had to be. There are still some fans for
this one and I definitely give it points for trying something
different but it largely failed to connect with most players. Almost
overnight the series disappeared, being replaced by a combination of
Devil May Cry and Dead Rising. Over time it has gained
a few references here and there but nothing along the lines of
sequels, reboots, or even HD ports.
While the franchise died off in poor
fashion the first two installments are still very much worth your
time. More so I think during horror season as they are both quick,
intense adventures. These games respect your time and offer a lot of
entertainment in a tight package.
The subject matter is a good change of
pace as well. There are plenty of options for games to get your
zombie or monster fix. Dinosaurs are another matter entirely. Here's
an enemy that is plenty terrifying yet is rarely presented as such.
Even games based on Jurassic Park often fail to utilize the scare
factor of these critters.
Beyond all the goodwill I already have
towards this series each entry feels fairly unique. The classic style
survival horror is largely a thing of the past with the first game
standing a pure example of what the genre could do. Part 2 does an
incredible job of mixing the original formula with run-and-gun
action. Even the third game stands out thanks to it's oddball mix of
elements though it's not on the same level as its predecessors.
If you're looking for some good retro
gaming this Halloween, I obviously recommend the series. The first
game can be gotten fairly cheap on the PS1 or a more expansive
Dreamcast version. The second is a bit more pricey, more so if you
want it complete with original packaging.. Number three is Xbox only
which is a little sad for this gamer who has a copy but who's
original Xbox kicked the bucket years ago.
It would be marvelous to see the
franchise return one day. It strikes a balance of offering something
different within the genre. It's not frustrating like many horror
titles, the enemies are unique, and it keeps away from the
pants-wetting scares of something like Silent Hill. As is it's a
great retro treat for the season.
No comments:
Post a Comment