Growing up I largely sucked at video
games. In all fairness this wasn't an uncommon phenomenon among kids.
Old-School games used difficulty as a means of creating length,
turning something forty minutes long into a project that could take a
gamer weeks, months, or even years to complete. Even with such
insurmountable odds there were some titles you could excel at, had me
some wicked Mario 3 skills, and others you could never master,
lord how I stink at Mega Man.
One series that often made this gamer
sad was Castlevania. I mean the core concept was pure joy,
giving us a chance to essentially play through a classic Universal
Monster movie. Problem was I could never beat one to save my life.
Even as my gaming skills improved, I still wasn't all that great at
the series. Sure I could handle Symphony of the Night, a
blessing seeing as it's an incredible game, but give me Circle of
the Moon and things won't go so well. Still the dream was always
there that I could try another and another until I found one I wasn't
so terrible at. Until Konami tossed the franchise aside.
A few years back, former Konami
employees including the main producer of the Castlevania games
launched a Kickstarter for Bloodstained; Ritual of the Night.
While that title has yet
to be released, it's Kickstarter included one very important detail
many people forgot about, a side project of an 8-bit entry in this
new franchise. That little aside became reality just a couple weeks
ago in the form of Bloodstained: Curse of the Moon. I gotta
tell you guys, this is just a fantastic little gem of a game.
A key factor in making this game so
playable are the difficulty options. Not only can you unlock more
challenging modes with each completion of the game, but you can
always choose between veteran and casual styles. Veteran sticks you
with limited lives and the handicap of being knocked back by every
hit. Casual give you infinite lives and allows the characters to take
a hit like a man. Personally I would have preferred a mixed option
with the challenge of limited lives while maintaining the ability to
stand my ground. Even so, I love having the choice.
Beyond those settings are multiple
ways to play through the adventure which can make it more or less
challening. You begin as Zengetsu, a stoic samurai on a mission to
slay demons. At the end of each of the first three levels he can
recruit additional characters and switch between them on the fly to
access their innate abilities. Miriam plays a bit more like a
traditional Castlevania hero with added attack range from her
whip and a slide that lets her gets under obstacles. Alfred the
wizard has a pathetic amount of health and terrible attack but his
secondary weapons are crazy useful spells, the best of which is a
protective barrier. Lastly is Gebel the vampire. His attack is
terrible for low-ground enemies and he lacks secondary items but he's
gifted with decent strength and the ability to change into bat form
and fly over pesky platforming sections.
Let's say building a motley crew of
adventurers isn't you bag. If that's the case you can kill these
characters in order to grant Zangetsu new abilities like a
double-jump, and airborne slash in order to play more like Ninja
Gaiden. Perhaps you want to play the really hardcore way, well
just bypass each character rather than killing them and continue on
as the basic, wimpy version of Zangetsu. Or maybe just find your own
mix.
As you can see the variety offered by
the different difficulties, damage modes, and character options
allows a player to shape the game to their skill level. If you
recruit every character on casual mode, you're almost guaranteed to
make it through with a little patience. Sticking with Zangetsu and
veteran mode offers that old-school trial by fire. This opens up the
game for anyone.
The levels hit a good amount of
classic tropes such as a train, stormy ghost ship, and you'd better
believe there's a castle. Each one has a little something that makes
it stand out, be it the forceful winds of the ship, or the shifting
stacks of books in the library. Nice and spooky as these areas are I
was a little disappointed in some of the enemies contained therein.
Some of them are classic horror fodder like rats and bats, while
others like smiley-face squid men are a bit too esoteric for my
liking. There's something to be said for the simplicity of werewolves
and skeletons.
On the flip-side the bosses are
awesome all the way through. Each functions via classic pattern
attacks but in a manner that allows for multiple strategies, more so
when factoring in secondary weapons. For instance a boss that may
normally require lots of jump attacks becomes far less of a problem
if you bring in the chain or Miriam's daggers. Projectile attacks
getting you down? No problem if you've got Alfred's barrier. The only
boss who's pattern is perhaps a bit too unpredictable is the last
one, and I mean the real final boss, not the one you face the first
time through.
There are a couple of issues with
these battles however. One is that the difficulty curve is not
balanced at all. The boss for stage five is significantly nastier
than the two that follow. In fact, stage seven's boss has one of the
easiest to remember patterns I've ever encountered. Each of these
villains also has a last ditch attack to try and take out the player
with them. Some are perfectly balanced giving the player just enough
opportunity to obverse and react. Some of these attacks however are
more challenging mostly due to vague design. There's one in
particular that I have made multiple attempts at dodging and still
haven't found the proper method.
Even with those slight blemishes,
Bloodstained: Curse of the Moon is a special sort of surprise
that is far too rare these days. A complete, thoughtful, and totally
sincere production. There's no bloat or corporate nonsense.
Everything a player needs to have a great monster slaying adventure
is right here for only ten bucks. It's an even better experience for
those of us who miss those old NES games but enjoy some modern
convenience in our gaming. If you feel the need for a solid quick
adventure to spice up your Summer nights, absolutely give this a try.
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