Let's take a trip back to the late
90's. Yes I know it's an ugly time, Kangol hats reign supreme, the
Spice Girls are still a thing, and the worst thing a president could
do was stick cigars in different holes. Let's take it down to
something more personal. It's Christmas Eve, family and friends have
gone home for the night, my appetite for Hawaiian Rolls has been
satiated, and Albert Finney has sung the praises of the holiday
season. It's still too early to go to sleep for this one, so I supply
myself with the surprisingly effective combo of hot chocolate and
saltines, head to my bedroom, and turn on the old Playstation for
what would serve as something of a holiday tradition for my annual
playthrough of Parasite Eve.
In 1998, Squaresoft (long before they
purchased Enix) was on a roll. Coming of the massive success of Final
Fantasy VII, the company struck further deals with Sony and
eventually Electronic Arts to publish classics like Final Fantasy
Tactics, Einhander, Xenogears, and Brave Fencer Musashi. Nestled
among this wave of greatness was the very experimental Parasite
Eve, a title that sought to combine the then young survival
horror genre with classic RPG gameplay.
For most companies the accomplishment
of successfully blending two genres for the first time would have
been enough of a success, but that wasn't the case here. Parasite Eve
also served as a sequel/spin-off to a popular novel and provided one
hell of a unique setting. Consider that most of the big games that
year had outlandish or fantastical settings be they the fantasy
settings of Ocarina of Time or Panzer Dragoon Saga,
even the militaristic buffoonery of Metal Gear Solid was
pretty far removed from reality. So imagine how odd it was to play
this hybrid RPG set in modern day New York City over the Christmas
holiday.
You better believe that environment
set my heart aflutter. For a kid who loved RPG's, Monsters, and
holidays, this thing was like a warm blanket. I mean where else could
you find a game that begins with a Christmas Eve concert at Carnegie
Hall? For that same concert to be overtaken by spontaneous human
combustion was just gravy. Throughout the game was the constant
presence of snow, lights, trees, and most of all the birth of a
supernatural life form. Can't get much more Chistmasy than that.
Parasite Eve cast the player as
a young, blonde, lady cop named Aya Brea, Our somewhat dour heroine
is forced to spend her holidays tracking down a monstrous woman named
Eve who is using mitochondrial powers to transform life into
something new. Aya must also discover why she's the one person in all
of NYC who can resist Eve's powers. Naturally there are twists,
turns, mutant babies, and even dinosaurs!
For multiple years in a row I made an
effort to play the game one day at a time in accordance with the
calendar. Blasting through the first section was usually no big deal.
Depending on what Santa brought me on Christmas morning however,
finishing the game could be put into question. Truthfully I never
finished that goal of playing it day by day. I believe the closest I
ever came was wrapping it up just after New Year's.
Another issue that routinely held me
back was that unlike most games I cherish, I sucked at PE.
Completely, utterly sucked at it. I never once finished the game
without finding some way to cheat. It's important that you know this
because this isn't some title I mastered over countless nights of
obsessive play. Despite the number of hours spent playing, I couldn't
get much further than the halfway mark legitimately. I'd like to
think it would be a different situation these days as I'm someone who
take on Ikaruga and win but lord knows I'd probably face off
against that damn police dog again and just crumble.
If you've never experienced the game,
don't let my nostalgia make you think for a moment that the game was
without faults. Slow character movement, a daffy reloading mechanism,
and cramped environments all contributed to cheap hits and
frustration. Likewise the story, while fun isn't some timeless
classic. Largely the game gets by on novelty from both its' setting
and unique gameplay.
The series would go on to spawn two
sequels, the first went full survival horror and frankly stunk up the
joint. The third I've yet to play but when you consider it's so
radically different as to not even use the franchise name, there's
probably not much of a proper connection. It's a shame as the first
game is still totally unique all these years later. If more effort
had been made to further develop the series in that original
direction we could be playing the fifth or sixth entry today. Lasting
legacy isn't what's important though. For a few years this game was
as much a part of my holiday as putting up the tree. Not too shabby
for something where you shoot flamespewing mutant rats.
And with that, I wish you all a Merry
Christmas! Currently I'm watching the snow come down to the tunes of
Nat King Cole. There are movies to watch, Hawaiian Rolls to devour,
and even a little work to do. No matter how you end up celebrating
this or another holiday, I hope the season gives you the charge to go
out and tackle the coming year head on. Thanks to all of you who
check into the site throughout the year. While we don't have the most
talkative readership, those consistent page views keep this site
moving along. Happy Holidays! Now go try that saltine and hot coco
combo.
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