When we ended our previous entry in the Final Fantasy series
part VI waved goodbye to the 16-bit era with the most
spectacular presentation to date one that was partly due to the first
ever change in directors. Many of the same crew from part VI
would redouble their efforts to make the series better than ever on a
new generation of consoles without the involvement of Nintendo. From
here one out the franchise grows in all manner of different
directions and unique concepts. Perhaps that's why so many still hold
to their feverish devotion to VI as it was the last
traditional title before newfound success launched the JRPG genre
into the spotlight forever changing the gaming landscape with one
massive game.
Final Fantasy VII (1997) Dir. Yoshinori Kitase
Whereas the past few installments tended to focus on
expanding either storytelling or gameplay VII took the riskier route
of II, only this time it actually worked. The new materia system was
unlike anything the series had done before, allowing for all manner
of methods to customize character abilities via interconnected
equipment slots. Presentation reached a whole new level with 3-D
characters roaming per-rendered backgrounds along with the most
gorgeous cut-scenes available at the time. Even the story and setting
took the sci-fi leanings of the previous game and went full-on with
technology and magic co-existing. The story of a mentally-ill soldier
battling alongside the rejects of an unjust society to save the world
from an egomaniacal science experiment was a massive influence over a
generation of gamers.
Many aspects of the game can seem quaint compared to what we have
now but it still holds up very well save for blemishes like a sloppy
translation. One aspect that stood out to me as I experience more of
the series was how easy this one was overall. An occasional boss
might offer some trouble but it was fairly breezy adventure which
likely helped more people experience the full adventure. VII
marked the beginning of a long line of more cinematic gaming. It
isn’t the absolute best in the franchise, not anymore at least, but
it’s up there in terms of quality and a historic title in its own
right.
So successful was this game that it encouraged Sony to bring more
Sqaure titles stateside like the amazing Final Fantasy Tactics
and Einhander which then lead to Sqaure teaming with
Electronic Arts and unleashing their growing catalog of awesome
titles on eager newly converted RPG nuts. Years later this cast and
world would be revisited by a bevy of spin-offs which may or not get
wrapped into the remake in some form (I'm only a few hours in). Let’s
take a look at those spin-offs before returning to the psx era.
Final Fantasy VII: Advent Children (2005) Dir. Tetsuya Nomura
By the time Advent
Children arrived
audiences had already witnessed both a direct sequel to one of these
games, and a film based on the series but now we’d get both at
once. I should note there's both an original and expanded cut (the
complete version) with the latter being more readily available, and a
better experience. When it originally released I wasn’t sure what
was coming my way, especially since spoilers were mercifully less
common at the time. Color me surprised when the end-product turned
out to be one of the craziest action flicks ever put on screen.
The story is set a few years after the game when a contamination
within the lifestream has created a virus known as geostigma. Dealing
with this illness is the primary concern of our heroes though leading
man Cloud still hasn’t gained full emotional stability after the
events of the game. Throw in a trio of new villains with more than a
passing resemblance to Cloud’s advisory and shit’s about to get
wild. I know there’s a portion of the fandom that hates this movie
but I found it finalized the emotional arcs from the game, mainly the
relationship between Cloud and Tifa, quite nicely. Beyond that the
influence this has had on the presentation can be seen today with
Remake which takes a similar style to battle and character
interactions. Should you dive down the rabbit hole of VII
content don't even think of skipping this film.
Last Order: Final Fantasy VII (2005) Dir. Morio Asaka
There isn’t much to be
said about Last Order
as it is primarily an anime retelling of the Nibelheim flashback from
the game. A decent watch, and worth noting for contortionists, but
nothing essential.
Dirge of Cerberus: Final fantasy VII (2006) Dir. Takayoshi
Nakazato
Essentially the black sheep
of the compilation, Dirge
of Cerberus was a victim
of timing, expectation, and the companies general inexperience with
action titles. The game wasn’t making any attempt to be like the
fast and complex character action games like Devil
May Cry, and it arrived
mere months before Gears
of War completely
changed the fundamentals of shooters. What we have is a slower paced
shooter that can still provide lots of entertainment if you’re
willing to slow down and play the way it wants.
As for what is here the biggest
perk of all is finally getting some real meaty development from what
amounted in the original game as the b squad. Characters like
Vincent, Yuffie, or Reeve didn’t receive a lot of story focus in
the original game due to some of them being optional or others being
purposefully kept in the shadows. Players primarily control Vincent
as he faces off with a group called Deepground which is headed by
fellow victims of Professor Hojo’s experiments. Despite some sleepy
voice-acting and pacing issues the story has a lot of cool moments
and introduces new characters while exposing additional depth to the
vague points of the original adventure. Unfortunately there was some
unfinished plot-points and a lingering threat that has yet to be
dealt with, leaving that urge for one more outing with this crew.
Before Crisis: Final Fantasy VII (2007) Dir. Hajime Tabata
Sadly this prequel was
exclusive to Japanese cellphones and never saw a proper release or
alternate version in the west. Story details can be found on Wikis
and I believe there are retooled emulated versions out there.
Personally I’ve held out hope to see this content remade or
integrated into a different project.
Crisis Core: Final Fantasy VII (2007) Dir. Hajime Tabata
The better known of the two
prequels, Crisis Core
give players the opportunity to discover the full bredth of Zack’s
contributions to the greater mythology. That on its own would likely
have made for an interesting game yet there was a whole slew of new
information and characters like Angeal and Genesis, who’d
previously been a mystery, to sort through.
The game took an action RPG approach to combat and exploration
resulting in a much faster, and fairly easy game to breeze through.
The most controversial aspect of gameplay was a constantly running
slot game that essentially acted as a visible version of the
randomizes common to all RPGs. Having had only one brisk playthrough
via a friends borrowed PSP I recall it being a great deal of fun and
how it accomplished that perfect prequel requirement of making me
want to jump right back into the original game. It’s sad that the
title has remained isolated to the PSP for all these years as it was
a great deal of fun and, much like Advent Children, influenced
the battle system to come in Remake.
Final Fantasy VIII (1999) Die. Yoshinor Kitase
Moving on from the massive
amount of content baring the number VII
we return to the psx for an entry that is an absolute favorite for
some and a bit of a head-scratcher for others. That confusion largely
stems from the development team once again pushing new concepts on
both the storytelling and gameplay fronts though not to the same
level of overall success.
Beginning with the good stuff, the
presentation is still unbelievable for this console with crazy
graphics and one of the absolute best soundtracks in the series long
history. Character models were bigger and more expressive with their
body language. A better translation meant the emotional overtones of
the story flowed more naturally even when the story itself neglected
a few characters or threw in a few sloppy plot twists. At the time of
release it helped to sooth the nerves of playstation owners who
lacked the funds to pick up one of those spankin' new Dreamcast
consoles.
Gameplay sadly wasn’t quite as
good with the total removal of traditional MP, turning spells into
collected material your drew from enemies or certain points on the
map. These spells where then junctioned via a being like Ifrit or
Sheva to you states and abilities depending on which functions you’d
unlocked up to that point. After the smooth functionality of the
materia system the whole junction thing was a bit baffling. Once you
figure it out and get over the urge to horde magic the experience
becomes much more fun. I can see why a subset of fans hold this one
so close, it's still unique decades after release and contains a
memorable adventure. In essence VIII is still an outstanding game,
just one that for many of us wasn’t quite up to snuff with the
previous title and took a lot of risks that didn’t all pay off.
Final Fantasy XI (2000) Dir. Hiroyuki Ito
Much like our last article
I’m gonna have to make an unpopular claim. While I can’t deny
this
is still a good game I kinda hate Final
Fantasy IX just a
little. Like VI
before it, IX
has a wide span of folks eager to push it as the best in the
franchise despite all evidence to the contrary. Where VIII
swung wildly to expand the series IX
settled back in with old fantasy tropes and simplified gameplay with
a couple of poor choices thrown in.
The presentation was still largely outstanding but came with a few
setbacks. The return of four-person parties meant in-battle graphics
had to be trimmed down from what they were In part VIII.
Likewise music was still really good but the old fashioned fantasy
setting offered a more predictable and corny soundtrack. The new
gameplay system based on learning abilities from equipment lacked the
fun customization of the previous two games and encouraged messy item
hoarding alongside forcing the player to use equipment they didn’t
want to bother with. Refinements to this system have come about in
later entries to make it feel like less of a chore and more of an
opportunity for customization.
With each of these games the story
can only be so good as the cast of characters within it, and that is
both the biggest strength and weakness of IX.
On one hand there are incredible characters like Steiner and Vivi who
are all time greats. That being said, Vivi suffers from a horrible
writing choice in the end when two massive events regarding his fate
happen totally off-screen, without explanation, and with seemingly
none of his friends giving much of a shit. And then there’s Zidane,
ohh how I loath him. It’d one thing to be an uncomplaining hero,
that's bad enough, but its his role in battle that sinks everything.
Each party member has their own specialty, and damn near everyone is
useful in every situation except Zidane. His special attacks are
often lame and his thieving abilities can't hold a candle to what
everyone else is capable of. Then there’s Quina, a profoundly
pointless individual who, depending on the work you put into them, is
either dead weight or game-breakingly powerful yet still contributes
nothing of value to the story.
I know this all sounds like a lot of vitriol but the fact remains
that even a weak Final Fantasy is still a damn good game. As
someone who loves this franchise so much I can’t help but call out
this last psx outing as a lesser entry. Even with their flaws both
VII and VIII were bold titles. That same creative
energy is sadly missing here.
That's where we're going to leave it for tonight. Don't worry if
you're not keeping a mental tally of my overall quality assessment as
I might brave the tough task of a series ranking when all is said and
done. Now I need to get back to the daily lockdown grind of
schoolwork and housework broken up by the comforting joys of the VII
Remake. Rest assured I'll be covering that one in due time as
well. On the blog front I have conquered another college course
meaning I might finally catch up on some of the posts I've been
meaning to get out to you all. We've got snacks, sentai, and some
seriously weird VHS tapes to gab about. Just hold in there and I'll
see about lifting your 2020 spirits.
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