As this current era of home-bound living continues video games are
proving to be one of the most essential tools for maintaining mental
health. Even a homebody like myself can get a bit stir crazy which
makes adventures into digital worlds all the more meaningful. While
I’ve recently been spending my time in fictionalized Tokyo via
Judgment and the Yakuza Remastered Collection I am
eager as a pup for the oncoming remake of Final Fantasy VII,
or at least part 1 of it anyways. That anticipation means I’ve
finally decided to break the seal and talk about one of my favorite
franchises and share a lot of love, a little shade, and some advice
to those of you who haven’t dug in to this massive franchise. Plus
I owe you all a good article series after school thwarted my previous
statement of increased posting.
As for where my love affair with this series began I was actually
introduced to it at an early age. We had the original game on NES and
I would try my hand at it despite being too young to read, which
probably wasn’t the best idea. I also witnessed my brothers rent
and fight their way through IV and VI (uses old man voice) which in
those days were called II and III. It wasn’t until the Playstation
that the combo of Suikoden and Final Fantasy VII
instilled an unapologetic love for JRPGs which thrived in that golden
era of classics like Grandia, Chrono Cross, Final
Fantasy Tactics, Parasite Eve, and Tales of Destiny.
I was hooked on the genre to the extent that may games would overlap
resulting in unfinished playthroughs as I devoured everything in
sight. Even then this series remained the focal point of my obsession
that has absorbed enough hours of my life that I likely could have
used to learn an important skill or built lasting relationships. All
that shit’s overated anyway.
Rather than focus solely on the history of VII I’d like to use the
current hype to work through the entire core series, numbered entries
alongside direct sequels and spin-offs. I might take a detour to
discuss side series like Tactics, Crystal Chronicles,
or Vagrant Story but there’s enough to cover as is. So if
you’ll join me, let’s journey back to the 80s and get on with the
show.
Final Fantasy (1987) Dir. Hironobu Sakaguchi
Despite being a landmark
title that, along with Dragon
Quest and Ys,
changed the world of gaming the very first game in modern terms is
downright quaint. The story
of four chosen warriors battling a time-traveling evil never delves
into deep matters of characterization or meaningful symbolism. The
gameplay is similarly
straightforward.
Players apply names and roles to four characters and set out to grind
levels in turn-based combat
and explore dungeons.
It could almost be considered as a prototype for everything that
would follow such
as the core concepts of crystals,
a job system, and airships. For as a barebones as it is the game
remains enjoyable, a testament
to its initial quality. The lack of anything to truly set it apart
however means this isn’t likely to be anyone's favorite
installment. On the plus side nearly anyone can play it thanks to
countless reworkings and revisions over the decades. For those who
decide to embark on the original quest both the PSP version and Dawn
of Souls release for the
Game Boy Advance are considered to be the best iterations.
Final Fantasy II (1988) Dir. Hironobu Sakaguchi
For most installments of
the franchise there is seemingly a choice between elevating the story
of the gameply. Part II tries to do both with little success and the
result is undoubtedly the worst numbered entry in the series. That’s
not to say this is a totally worthless game as there are some notable
improvements in the realm of storytelling with an actual cast of
characters rather than blank vessels. The problem comes
with the new method by which players earn experience. Much like some
western RPGs each character earns or losses stats based on the
actions they take in battle. Problem is no one made sure this system
was balanced which results in a myriad of exploits and headaches like
attacking your own party to boost their health. Worst of all is that
some versions lack a defend command meaning you always have to do
something. So should your magic user constantly use up their stash of
MP? Or maybe they should physically attack an enemy and end up losing
some of their magical power? Some of the later revisions help to
smooth out these issues with the PSP and Game Boy Advance versions
once again being the recommended options. On
a historical note some of the gameplay concepts presented here
maintained a presence in the Saga
franchise. Personally I
still have yet to actually sit down and finish this one which may
change once I find a preferred version. It’s a sloppy creation
which is likely why it wasn’t released stateside for over a decade.
This one
should largely be avoided by all but the most devout of
fans.
Final Fantasy III (1990) Dir. Hironobu Sakaguchi
Here’s where things
become a bit more complicated. Unlike the previous two games that
have seen multiple revisions part III exists in the original state
along with a much improved remake. For the western market that remake
is the only one we got but with either version the primary focus was
on delivering better gameplay and man does it ever provide. Returning
to a traditional experience system while greatly expanding on the
original concept of job selection. Each character was now capable
of changing
jobs throughout the adventure, gaining new skills and proficiency
as they advanced. Summon spells would also come into play for the
first time. The only aspect that wasn’t further advanced was the
storytelling which was reduced back down to blank
heroes versus great evil fare.
I won’t deny the remake is the way to go with this one thanks to
better balance, more sensible difficulty, and a better story. Not the
most unique game in the series but a lot of fun and easily
the best of the first three.
Final Fantasy IV (1991) Dir. Hironobu Sakaguchi
With the jump to to the
Super Nintendo/Famicom Squaresoft took the opportunity to focus on
story and presentation and the end result was a huge upgrade for the
series. Finally we had properly developed characters with their own
unique contributions to both the story and battles. Where once we
were content to play random knights and mages we were now treated to
a tale of redemption for a former dark warrior who joins forces with
all manner of strange folk ranging from a ninja prince to a damn moon
man. And while gameplay
wasn’t the main point of interest this is where the ATB system
first appears, removing the drudgery of turn-based battles. This
was the turning point when Final
Fantasy become a fully
featured event instead of just a solid RPG. The popularity of this
entry proved to be so great that it has received far too many remakes
and revisions. The original version is good on its own but there’s
also the somewhat improved, and very easy, Game Boy Advance version.
Then there’s the 3DS remake which was actually the one I took on
despite a much higher difficulty.
What is considered the best however is the
Complete Collection
version for the PSP which not only improved the game but properly
paired it with its direct sequel complete with new connective tissue.
Speaking of the sequel.
Final Fantasy IV: The After Years (2008) Dir. Toshio Akiyama
While not the first
installment to garner a direct follow-up IV is thus far the only 2D
entry to receive its own
dedicated sequel. Originally released as an episodic mobile game, The
After Years has also see
revisions like the aforementioned Complete
Collection. Sadly I
cannot say much on the matter of this game as I still have yet to
play it. Talk about a source of embarrassment for a major fan of the
series but I have a good reason. I’m waiting for
the time and money to properly indulge in the PSP release and that
opportunity hasn’t come just yet.
Final Fantasy V (1992) Dir. Hironobu Sakaguchi
Even though part IV was a
big hit stateside, Nintendo neglected to bring the next installment
stateside which meant U.S. fans wouldn’t get their hands on it
until a late nineties release on the original Playstation. What a
shame as V is the hidden gem of the series that uses the
leap in production quality from the previous game while pushing the
job system to new heights. Yes this one is more focused on gameply
but there’s still enough story to keep players hooked. The
plot is something closer to
a Saturday morning cartoon with
over the top villains and goofy character interactions which turn
some players off. They should really stick with it though as it plays
like a dream. The developers took the systems from part III and
expanded them even further with more complex jobs and new methods to
mix commands. Oddly this one hasn’t been touched for quite some
time as I think even the phone ports are largely based on the game
boy advance edition.
No matter how you approach
it this is an outstanding game that doesn't receive anywhere near
enough love. Likely this is due to both the delayed release and the
overdone nostalgia for our next installment.
Final Fantasy VI (1994) Dir. Yoshinori Kitase and Hiroyuki Ito
I’m
gonna tell you all a big secret. Everyone who declares Final
Fantasy VI to be the
finest entry in the series is lying to you. When the game was first
released it was a massive leap forward in presentation and
storytelling within the video games medium which lends itself to a
lot of blind nostalgia, creating a fan
base that remembers the
finer points of the game while ignoring a good deal of issues. And
that’s not to say this is a bad game, far from it. But for all of
the interesting set-pieces and fun characters there is a slew of
underdeveloped nonsense to accompany it. Just look at the list of
playable characters if you don’t believe me. For each one with fun
abilities and cool story moments like Shadow or Edger there’s
a Gau or Umaro who serve no purpose whatsoever. Much of the story
suffers from this problem as well. Sure Terra has a terrific
backstory but can anyone explain what Cyan really has to offer? The
brand new Esper system for enhancing your parties magical abilities
works fine but does little to midigate
how many boss battles operate on novelties and cheap tricks. I have
no problem with someone claiming it as their favorite, but to say
it’s the best one is just nonsense. It’s a bloated and messy game
that still manages to be very good. There aren’t too many versions
of this installment so the only advice I can offer is to avoid the
awful Playstation edition.
Thanks
for indulging me in some gaming nostalgia. I rarely get to share my
love for these titles but their current use as a tool for maintaining
mental health makes this the perfect time to encourage others to
enter the fold. You all have
a good night out there. Me thinks it’s time for a good ole nap.