Many of life's
finer details are discovered slowly but surely by pattern
recognition. For instance if you find yourself stricken with diarrhea
every time you eat pecans, then it's probably a good idea to stop
eating pecans. Once in a while though it leads to downright foolish
ideas, like that lucky wallet that protects from bear attacks. In my
case it's the apparent discovery that I'm allergic to dentists. Two
separate weeks this year I've visited the dentist, twice I've gotten
sick right after. Specious reasoning? Probably. Horribly annoying?
You bet. The reason I'm telling you this is that since I'm writing
this book review under the influence of a low-grade fever, don't be
surprised to find a paragraph detailing the exploits of grumpy green
goblins.
Ever since the
launch of the new Star Wars continuity there's been something of less
mystical, more militaristic approach to the universe with a little
less space wizardry and more gorilla warfare. Nowhere is this more
apparent than in Alexander Freed's debut novel Battlefront:
Twilight Company. Within these pages are the missions of the
501st infantry, a band of low-ranking grunts who take on
the crappiest assignments from rebel command. There's no force
worship to be found here, just basic soldiers doing their best to
survive and make a difference.
I'd heard a lot of
good things about this one with different reviews both professional
and amateur declaring it possibly the best new EU novel thus far.
Normally I'm not one to believe the hype but by this point I've got a
strange fascination with finding the book that will finally dethrone
Lost Stars. Quick spoiler; it hasn't happened yet.
Our main character
for this installment is a man named Namir. He was raised on a
particularly brutal world where clans constantly fought each other
for control which means he's been a soldier since childhood. We're
treated to bits and piece of his past throughout the book which helps
support the narrative that he's not really in the rebellion because
he believes in the cause so much as fighting is all he knows and he's
not the biggest fan of the empire. Honestly, he's a bit of a pill
though by the end of the novel he has a more stable outlook on life.
Supporting him are a number of odd characters within twilight
company, but we'll talk about them a little further on.
During the opening
chapters, the company captures an Imperial governor who soon defects
to their side. This is Evori Chalis, a former underling of Count
Vidian (god, I miss that cartoonish wacko) who understands the
Empire's logistics like no one else, enabling her to pinpoint weak
spots for the rebellion to strike at. Evori serves as the second
primary character though we rarely get insights into her thought
process. I assume that's because she's supposed to be unpredictable
and potentially traitorous though it's odd to read so much about a
subject without knowing their intent.
Loaded with
information from the dear governor, the troops travel around,
destroying various points of interests and on occasion tying in with
film events. The biggest tie into the larger SW universe comes when
Namir helps to escort Evori to Hoth to meet with rebel high command,
which of course lands them in the opening battle from Empire
Strikes Back. From that point on, the team has to regroup and
make due without guidance from their scattered leadership. That's
when the narrative buckles down and focuses on a mad campaign into
the heart of Imperial space.
As for the actual
writing, it's decent, if unremarkable. I must say it occasionally
veers off into being unnecessarily wordy. I won't lie to you in that
I'd catch myself reading along only to realize I'd zoned out and
scanned the previous two or three paragraphs. I don't really blame
the writing style so much as the mysterious nature of some characters
and their actions which can make the whole affair seem a bit
detached. That's hardly a deal breaker though as most of the novel is
very engage with a slightly better pace than most of it's brethren.
Now for the
problems, most of which lie with the supporting cast. There's simply
too many of them running around without enough room to properly
develop them. Consider this spoiler territory, but on multiple
occasions, a fairly procurement character receives development off
page which makes for odd shifts in personalities. Worse than that is
when they die off page as well. Sure not everybody needs the
slow-motion hero death but it feels cheap when the story casually
tosses out that somebody you've read about since chapter two died
when nobody was looking. Accurate to warfare, sure, just not
compelling storytelling.
Perhaps those
characters would have been given more justice if not for additional
plot threads that go nowhere. There are multiple chapters told from
the perspective of a female Stormtrooper. Admittedly it's a good
idea to illustrate the other side of the war, but her prescience
breaks up the flow as she's far away from the core group for the
majority of the novel. When her plot thread finally overlaps with the
rest it's neither surprising nor satisfactory. Likewise her
conclusion isn't even comfortably predictable, it simply peters out
with no real resolution.
And then there's
the villain, Prelate Verge is basically still a kid, albeit one who
was raised as the exemplification of the Imperial ideal. Once again
there's a chance for a truly unique outlook on these events coming
from someone who's been drinking Imperial Kool-aid since birth. In
practice however he's mostly a pompous blowhard who fails to inspire
much in the way of fear. There's just nothing all that interesting
about the kid. He's not a brilliant tactician, comically
overconfident, or even a bloodthirsty maniac, he's nothing. This is a
case where a horde of faceless enemies may have been the better
choice.
If anything these
flaws are what separates Twilight Company from the rest of the pack.
Many of the books we've covered suffer from having far too little
initial content and stretching it beyond reason. Here the opposite is
true. There were enough characters and perspectives available to take
the narrative in surprising directions, or even turn this into a sub
series. Instead it acts like that kid who doesn't realize it's better
to play with one toy for five minutes than five toys for once minute
each.
I don't want it to
seem like I hate this book. In actuality it is a better than average
entry in the franchise so far. More than anything it's like being
disappointed in someone for not reaching their potential. Here was a
big, mature war tale, with the advantage of staring original
creations who can largely do whatever they want, but nothing much
comes from it. I'm honestly having a tough time placing it in the
leaderboards. It's pretty good, but there's just enough flaws to hold
it back from true glory. I guess it can just slid into the top five
though given the quality of the book I'm currently reading, it wont
hold that position for long.
1. Lost Stars by
Claudia Gray
2. New Dawn by
John Jackson Miller
3. Ashoka by
E. K. Johnston
4. Tarkin by
James Luceno
5.
Battlefont Twilight Company by
Alexander Freed
6. Moving Target
by Cecil Castelluci and Jason Fry
7. Before the
Awakening by Greg Rucka
8. Smuggler's
Run by Greg Rucka
9. Heir to the
Jedi by Kevin Hearne
10. Aftermath by
Chuck Wendig
11. The Weapon
of a Jedi by Jason Fry
Boy did this
article ever take a while. Seriously, there was something like nine
hours of sleep, 4 large cups of tea, and possibly an aerobics video
all during the course of writing this review. I must get back to
recuperating. Plans are to bring you all another post before the week
is out. I mean I should be healthy by then so long as I can avoid
dentists.
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