With Autumn closing in quickly, it's
time for cold nights indoors with friends and family, enjoying all
the ghoulish fun whether that be a steady stream of horror flicks,
breezy walks among the dead leaves, or a good night of gaming. One of
the newest tabletop titles for this years fright season is Hit Z Road
published by Space Cowboys and designed by Martin Wallace.
In general I've made a point of
avoiding most zombie themed board games. Nothing against the theme
itself, I love a violent zombie massacre. No, I avoid such games as
past experiences with them have usually proven to be messy, over
complicated, and on some occasions too damn expensive.
So what was different about this one
that suddenly peaked my interest and made me add it to my collection
asap? Simple, the publisher. Within just a few years in the market,
Space Cowboys has already gained a reputation for making beautiful,
well-made, smart, but never too complicated games. Everything I've
touched from the company has provided some seriously great gaming.
You can imagine my excitement when I heard such a fine group was
tackling a horror theme. Does the game live up to those high hopes?
You really think I'm gonna give that away within the first few
paragraphs?
First up we've got to talk about the
production on this thing. The whole idea is that this game was made
by lil Marty, a kid who survived the zombie apocalypse and decided to
make a game about his experience. With that in mind, everything is
meant to look like something he salvaged from the rubble of
civilization. The box is from some nonexistent family game the kid
wrote on. There's fake company logos and even pictures and rules for
Hit the Road on the back of the box. This is already genius and we
haven't even opened it up.
Inside revealed something a little
shocking for me. Space Cowboys is known for making outstanding
inserts that perfectly store every piece of the game but there is no
insert here, once again aiming for presentation. Marty wouldn't have
the resources to make plastic inserts, all his stuff is in Ziploc
bags in an oversized box complete with fake mystery stains.
The rest of the components follow
suite. The tokens resemble bottle caps very similar to popular brands
like Coke and Gatorade. My favorite are the Colt Beer bullet tokens,
a clear placeholder for Coors, silver bullet! The cards are supposed
to be cobbled together from different sets and games with pictures
and stickers pasted on top.
The rest of the pieces like zombies
and dice are all wooden as if little Marty carved them in his spare
time. Every piece of this title adds to the overall atmosphere. Even the turn order markers are made to look like old credit cards and name tags. It
almost feels like something that fell into our world from another
time and place.
Setting up the game is fairly simple,
the most difficult task is removing certain cards from the deck
depending on the player count. Each player starts with the same
number of survivors, gas, bullets, and adrenaline.
With everyone one even footing, each
round starts with people betting those resources for the right to
pick one of the multiple routes. A route is two cards that you
resolve from left to right. Each card has four potential features,
first is supplies you pick up, second is events, third is zombies to
fight, and lastly are potential points for completing the card. Those
cards illustrate the journey cross country, increasing in difficulty
as the game progresses. Early on there's plenty of supplies and few
zombies, later players are scrambling for bullets and facing massive
hordes of the undead.
Speaking of zombies, combat can be
avoided by spending two gas tokens to flee, though you lose out on
any points that card has to offer. If however you chose to engage the
undead, battles are handled by dice occasionally augmented by using
bullets to take them down from afar. If you use a bullet token, roll
two dice and only pay attention to hit results. When engaged in close
combat players roll one die for each survivor in their group. There's
a good chance of wiping out a decent amount of ghouls with little
trouble but once in a while your survivors get nibbled on and require
adrenaline or else they succumb to their wounds. Using adrenaline is
a tricky balancing act as you need it to survive from bites yet it
can also be used to kill off more zombies given the right
circumstances. Knowing the correct time to use your supplies is key
to survival.
After going through the entire stack
of route cards, any players still alive compare points and gain
bonuses for how many supplies and survives they have. Whoever has the
most points naturally wins the game. No tiebreakers either. If
players are tied, they all win.
That's really how easy the game flows.
You bet for first place, take some goodies, maybe gain or lose some
fellow survivors while fighting off hordes of flesheaters. It stands
the risk of getting repetitive yet there's enough variation to keep
things fresh. One turn you're bidding too many supplies in the hopes
of not getting stuck with a zombie packed path, the next you're
fighting for your life with just two survivors and zero bullets. Add
in the interplay between certain cards that make for unique events
like upgrading a bus into a massive battle wagon and each session
takes on its own narrative.
As far as anything negative, well,
that's not the right question. There's nothing wrong with it so much
as it isn't an absolute knockout. Every element of the game is well
done but some heavy gamers may find it too simple for their liking.
Also the game is at it's absolute best with four players. Any less
than that and it's still decent, just not as good.
If anything the game could use a
healthy dose of more. I'm talking alternate route cards, maybe the
potential for a higher player count. What's here is all nice but it
feels like there's only enough here to keep the game interesting for
a little while.
Still, even with those few issues, Hit
Z Road has proved to be a big hit around here. I've played it with
siblings, nieces and nephews and all but one have have fallen for
it's charms. The one who didn't is pretty much ant-board gaming so
it'd take a miracle to win him over. Folks enjoyed starting bidding
wars to dodge dangerous routes or watching as someone fights through
a group of six zombies with only one survivor and very little
adrenaline. The game is simple enough to teach to almost anyone and
it makes for quick, bloody stories of survival. It's a perfect
activity for sipping beers with friends by the light of the
Jack-o-Lantern. If that sounds like your kind of thing, definitely
check it out.
No comments:
Post a Comment